MoveTo without rotating

Greetings,

I’m currently setting up a character that rotates constantly (it’s kinda like an UFO). It all works fine until I make use of the MoveTo function. It seems to be overwriting the rotation that I have defined in the event graph.

How could I prevent the MoveTo function from rotating the UFO towards it’s target? Or is there perhaps another pathfinding approach that would fix this problem?

Thanks.