Speaking as someone who is “very experienced” (i.e. indoctrinated ) in Java, this was really good to know, appreciate it! This whole time I’ve been on autopilot, cloning “objects” all over - e.g.,
PositionPrevious := PositionNow + vector3{}
- I probably assumed this was necessary because the values of X/Y/Z are external {}
. Correct? Or is there more to it? Ah, that’s the kind of thing one can learn themselves with some experimentation.
Definitely interesting stuff regarding the Sleep function. Fast and Accurate gameloop /netcode programming is hard enough; strapping a brand new language onto a heavyweight platform like UE has all kinds of nooks and crannies I’m sure, haha!
Thanks so much for keeping with us Conan