MoveTo is severely Buggy [Fixed Fortnite v25.0]

Speaking as someone who is “very experienced” (i.e. indoctrinated :sweat_smile:) in Java, this was really good to know, appreciate it! This whole time I’ve been on autopilot, cloning “objects” all over - e.g., PositionPrevious := PositionNow + vector3{} - I probably assumed this was necessary because the values of X/Y/Z are external {}. Correct? Or is there more to it? Ah, that’s the kind of thing one can learn themselves with some experimentation.

Definitely interesting stuff regarding the Sleep function. Fast and Accurate gameloop /netcode programming is hard enough; strapping a brand new language onto a heavyweight platform like UE has all kinds of nooks and crannies I’m sure, haha!

Thanks so much for keeping with us Conan :smiley:

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