# Movement with physics?

**URL:** <https://forums.unrealengine.com/t/movement-with-physics/566339>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 25, 2022, 5:14pm UTC](https://forums.unrealengine.com/t/movement-with-physics/566339 "2022-05-25T17:14:25Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Alexa](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alexa/32/487459_2.png) [@Alexa](https://forums.unrealengine.com/u/Alexa)\
**Post date:** [May 26, 2022, 9:36am UTC](https://forums.unrealengine.com/t/movement-with-physics/566339/3 "2022-05-26T09:36:28Z")

</div>

There’s a problem with physics in UE5 apparently:

> [@Move Objects On Conveyor Belt UE5](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750/6):
>
> Hi there, I encountered this issue too in UE5 with the same tutorial! So I found something that works but I don’t know if this is the right way to do it. I added a “RadialForce” component to the conveyor belt blueprint and my cube moved. First I had to set the object type to “Physics Body”. Wasn’t perfect though. My banana moved but it was jittery.

I’ve tried to do something similar recently and I had the same problem, it looks like theres’ too much friction.

---

_[View the full topic](https://forums.unrealengine.com/t/movement-with-physics/566339)._
