# Movement with physics?

**URL:** <https://forums.unrealengine.com/t/movement-with-physics/566339>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 25, 2022, 5:14pm UTC](https://forums.unrealengine.com/t/movement-with-physics/566339 "2022-05-25T17:14:25Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![iamkrich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iamkrich](https://forums.unrealengine.com/u/iamkrich)\
**Post date:** [May 25, 2022, 5:14pm UTC](https://forums.unrealengine.com/t/movement-with-physics/566339/1 "2022-05-25T17:14:25Z")

</div>

Hello. I am having some strange issues when trying to move objects with physics enabled.

I am trying to follow this tutorial from years ago, but they skip the part where they get physics to work. [Blueprint Creating a Tank | Live Training | Unreal Engine - YouTube](https://www.youtube.com/watch?v=Oh7pDL8RFaI&list=LL&index=1&t=206s&ab_channel=UnrealEngine)

Here is the blueprint

 ![Screenshot (32)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/4/b94d05a5aa0fe869ce31b59759b1039c75d8f2fe.png)

Here is the result without physics enabled

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/1/5b1dacdbc9fd68f7c724010ce094c13b2c67c220.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/1/5b1dacdbc9fd68f7c724010ce094c13b2c67c220.mp4)

Here is the result without physics enabled

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/a/57a922aeb0436105f7ad42ec5d331899148c40ba.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/a/57a922aeb0436105f7ad42ec5d331899148c40ba.mp4)

It keeps snapping back into positions and acting strange…  
Can anyone please help?

---

<div class="post-metadata">

**Author:** ![iamkrich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iamkrich](https://forums.unrealengine.com/u/iamkrich)\
**Post date:** [May 26, 2022, 2:00am UTC](https://forums.unrealengine.com/t/movement-with-physics/566339/2 "2022-05-26T02:00:57Z")

</div>

It’s a simple transform.translate in Unity. What am I missing here? It has to be a simple check box or something right?

---

<div class="post-metadata">

**Author:** ![Alexa](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alexa/32/487459_2.png) [@Alexa](https://forums.unrealengine.com/u/Alexa)\
**Post date:** [May 26, 2022, 9:36am UTC](https://forums.unrealengine.com/t/movement-with-physics/566339/3 "2022-05-26T09:36:28Z")

</div>

There’s a problem with physics in UE5 apparently:

> [@Move Objects On Conveyor Belt UE5](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750/6):
>
> Hi there, I encountered this issue too in UE5 with the same tutorial! So I found something that works but I don’t know if this is the right way to do it. I added a “RadialForce” component to the conveyor belt blueprint and my cube moved. First I had to set the object type to “Physics Body”. Wasn’t perfect though. My banana moved but it was jittery.

I’ve tried to do something similar recently and I had the same problem, it looks like theres’ too much friction.

---

<div class="post-metadata">

**Author:** ![iamkrich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iamkrich](https://forums.unrealengine.com/u/iamkrich)\
**Post date:** [May 26, 2022, 2:35pm UTC](https://forums.unrealengine.com/t/movement-with-physics/566339/4 "2022-05-26T14:35:47Z")

</div>

Thank you for the reply. I tried adding new physics materials with 0 friction and I still had the issue. I hope they are aware of the issue.
