I have data for an actors movement which is being read in from a file at the start of the game. The data that gets read in contains Vector positions where the Actor should move to next. I currently have the Actor moving from Position to Position no problem… until I start to add animation to a Skeletal Mesh attached to the Actor.
My problem: How can I found out the velocity to work out which animation to play idle, walk, jog and running? It currently doesnt have a velocity as i am lerping the position:
SetActorLocation(FMath::Lerp(GetActorLocation(), newPos, 0.01));
Any thoughts on how to set the right animation based on distance travel and speed?
Should I move my Actors movement to Character so I can use AddMovementInput to get velocity. Then, If i go down that route, how to I say:
Move this character from my current position, to my next position in X amount of time giving the character the correct velocity to use in the animation selection.