# Movement Modulator Effects still occur on impulse even if disabled

**URL:** <https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064>\
**Category:** Issues and Bug Reporting\
**Tags:** device, fortnite-creative, unreal-editor-for-fortnite, UEFN, creative, fortnite\
**Created:** [October 22, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064 "2026-10-22T21:52:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Saber\_Mateo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saber\_Mateo](https://forums.unrealengine.com/u/Saber_Mateo)\
**Post date:** [October 22, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064/1 "2026-10-22T21:52:05Z")

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### Summary

Movement modulators can have their effects turned off via the ‘Show Movement Effects On Players’ option. This makes it so no VFX or SFX is generated via the modulators movement speed effects.

However, when set to impulse the player, the VFX and SFX still occur when they should not.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

1. Place a Movement Modulator
2. Turn off its ‘Affect Movement Speed’ property
3. Turn on the ‘Apply Impulse’ property
4. Turn off the ‘Show Movement Effects On Players’ property
5. Start the game
6. Stand on the device

### Expected Result

The player should be impulsed forward with no vfx or sfx

### Observed Result

There are vfx and sfx accompanying the impulse.

### Platform(s)

Windows 11
