[Movement Component] Move only after Rotation completed

Hi there,

i have a “quick” question about the movement component and its rotation settings:

It is set to rotate the character in the direction i want to move. Is it possible to modify it so the player starts to move after the rotation is complete?

I have a few ideas to solve it, but they seem rather odd for me:

  • Actor Component rotates Player Capsule using “rinterp” and “set rotation”
  • set movementspeed to 0-1 until rotation check is valid

Does someone have a “better” solution for this? Thank you.