i have a “quick” question about the movement component and its rotation settings:
It is set to rotate the character in the direction i want to move. Is it possible to modify it so the player starts to move after the rotation is complete?
I have a few ideas to solve it, but they seem rather odd for me:
- Actor Component rotates Player Capsule using “rinterp” and “set rotation”
- set movementspeed to 0-1 until rotation check is valid
Does someone have a “better” solution for this? Thank you.