Thanks for the help. Unfortunately, this didn’t seem to work for me. I even tried 0 for both ground friction and braking, but it didn’t seem to change anything. Also, using the exact same original character movement settings for blueman versus my anims gives very different blended results. To be clear though, my walk animation is more exaggerated than blueman’s. My walk anim is more of a sneak with the back leaning forward. But I just don’t see a blend happening between the upright idle and the sneak. If you try my trick with the Blendspace using blueman to get the parameter to snap to 0, you can see how there is an actual blend to whatever you put into the two animations. The anims will not snap.
Maybe I have another setting off somewhere, but it doesn’t look like braking and friction alone will do it.