Disclaimer: I am only recently trying to teach myself UE4, so a lot of this is extremely new to me.
I’ve been trying to create a simple actor and just experiment with moving it via Blueprint. It’s been a while since I used Kismet in UE3, so I’ve forgotten how to move things, but, even when using the “Move to Location” event, it never seems to ACTUALLY change the x, y, or z values of the transform. I try to change the values in the events, but, when I test it…nothing. It just keeps sitting where I initially placed it. Does making those valuables editable-anywhere UPROPERTYs (Which I’ve already done, FYI) cause this, or would it not affect them one way or the other?
Any help would be greatly appreciated, thank you.