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Move when jumping (AI)

Hi, i noticed that when my AI is in the state of “falling”, directly move towards will just pause until it lands. I don’t want this behaviour, is there any way i can make it keep walking?

P.S. : Air control is set to 1.0 inside the character.

To solve that I use AddInputMovement for the desired duration (1 second in my case).

That’s kind of a hacky way around, tought that there might be a function i can override somewhere but i guess i’ll have to stick with this. Thanks.