I have that working , thats works for my Wander task, but what i mean is, that i want the AI to move to a targeted placed waypoint in the level first and then start moving to random points.
Which i now seem to have working, and I’m not entirely sure how i made it work, the tutorials didn’t show me how to do it, i sort of figured it out whilst watching them.
I have my Waypoint Blueprint, based off the Targetpoint Actor which acts as the targeted waypoint in the level that i place, i then have a BTT_Task which tells the AI behavior tree which waypoint to move to and then in my AI_controller tell it to move to the desired waypoint.
I’ll put some print screens up underneath as i’m not very good at explaining what it is that i did so hopefully the prints should show it better.
AI_Controller BP (further to the left off screen is where i tell it on Event begin play which Behavior Tree to use).
http://puu.sh/s8iqv/5454b7f8be.jpg
BTT_Task to update the desired waypoint
http://puu.sh/s8irc/9600e8be7e.jpg
And the Behavior Tree where on the completion of Moving to the targeted waypoint it then proceeds to the wander task to the right.
http://puu.sh/s8iaU/0690d16bca.png