"Move to" task on behaviour tree doesnt go to loaction if there is something there

I found that my “move to” task on BT doesnt work if in the vector coordinates its something there.

How can i solve this issue? there is a way to make the ai go the closest way possible even that location is ocupied?

I don’t think the Move To task can be modified to do that (I may be wrong). You should try using a “Move To Location or Actor” node; it has the option to accept a partial path.