i am somehow confused about the movement in my project. I am trying to achieve a move to click location style (similar to the Diablo-series etc.)
Does the functions provided by UE4 only work if my MainPlayerCharacter is of type Pawn instead of type Character?
Right now i have a smooth roation handling of the character as well as the ClickLocation, but somehow the following throws a linker error:
GameCharacter.h: #include "Blueprint/AIBlueprintHelperLibrary.h" GameCharacter.cpp: UAIBlueprintHelperLibrary::SimpleMoveToLocation( GetController(), m_v_WorldLocation );
Does the error happen because the function is not available for ACharacter Objects?