Move To Causes crash in BehaviorTree

I have created a a BehaviorTree for a basic melee enemy, but when I call the MoveTo and set the target to an actor from a blackboard, it crashes. Do I have to set up some movement logic somewhere? My controller is and AIController and from AIcontroller and the Enemy Character blueprint is built off PaperCharacter


  • Could you provide your logs, located in your project’s Saved->Logs folder?
  • Could you cause the crash again, and provide your Machine ID that is located in the Crash Reporter window. Also ensure that you hit Send on the Crash Report.
  • Could you provide some screenshots of your AI Controller, Behavior Tree, Blackboard, and Enemy blueprint please?

Thank you.


I am marking this topic as resolved for tracking purposes, as I have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day