# Move Objects On Conveyor Belt UE5

**URL:** <https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Physics, Collision, question\
**Created:** [April 26, 2022, 2:18am UTC](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750 "2022-04-26T02:18:38Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![JoSf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JoSf](https://forums.unrealengine.com/u/JoSf)\
**Post date:** [May 30, 2022, 8:12pm UTC](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750/8 "2022-05-30T20:12:53Z")

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> [@Chaos Physics Add Actor World Offset](https://forums.unrealengine.com/t/chaos-physics-add-actor-world-offset/550489):
>
> There seems to be some friction related issue with using SetActorLocation / AddActorWorldOffset on physics objects with ChaosPhysics. If I make a sphere, enable physics, and add a world offset on it, it will keep rolling. If I make a cube, and enable physics, it will either not move at all, or if I set both the physics material of the surface it is on, and the cube itself to ice, it will slide a while but stop. Which is also weird, because the offset is constant. (as in i add it every tick) If …

I had similar issues, but got no replies at the time.

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