# Move Objects On Conveyor Belt UE5

**URL:** <https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Physics, Collision, question\
**Created:** [April 26, 2022, 2:18am UTC](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750 "2022-04-26T02:18:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Amoryleaf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amoryleaf](https://forums.unrealengine.com/u/Amoryleaf)\
**Post date:** [May 8, 2022, 2:45pm UTC](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750/6 "2022-05-08T14:45:57Z")

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Hi there, I encountered this issue too in UE5 with the same tutorial! So I found something that works but I don’t know if this is the right way to do it. I added a “RadialForce” component to the conveyor belt blueprint and my cube moved. First I had to set the object type to “Physics Body”. Wasn’t perfect though. My banana moved but it was jittery.

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