# Move multiple actors along spline

**URL:** <https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200>\
**Category:** Blueprint\
**Tags:** actor, tag, spline-mesh-componen, unreal-engine, Spline, question, Blueprint\
**Created:** [November 7, 2018, 2:41pm UTC](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200 "2018-11-07T14:41:53Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [February 4, 2021, 10:04am UTC](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200/7 "2021-02-04T10:04:55Z")

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Here’s a simplified (compared to yours) script I’d use were I to push numerous actors along a spline:

 ![328859-screenshot-4.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/6/416295d0650fd599b0ca70e78ff59036b88d8a12.jpeg)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/4/8/34836e372d641671daaf735d82c1d45aebc8bada.gif)](https://gyazo.com/cc07a1a805a8c28391c561dbac6e5380)

Essentially, each car stores an offset. We animate another spline offset using a timeline, add both, and  
reposition the car. An optional `Modulo` wraps the value so we get perpetual motion.

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