# Move multiple actors along spline

**URL:** <https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200>\
**Category:** Blueprint\
**Tags:** actor, tag, spline-mesh-componen, unreal-engine, Spline, Blueprint, question\
**Created:** [November 7, 2018, 2:41pm UTC](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200 "2018-11-07T14:41:53Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [February 4, 2021, 10:00am UTC](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200/6 "2021-02-04T10:00:54Z")

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Atm, you’re attempting to move the _Multi Vehicle Generator_ actor along the spline. The child actor component cars are not attached to this actor as you flagged it as _manual_. That’s what I’ve gathered.

How is it supposed to work in the long run?

- cars move independently on each spline and the distance between them can change?

or

- the entire spline moves with all cars attached?

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