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Move individual hierarchical static mesh instances

I have a blueprint that makes instances of asteroids that generates an asteroid field. The thing is a minute few of the instances overlap each other and causes bad aliasing/clipping effects. I’m wondering if there’s a way to relocate the individual instances that overlap each other some how. When I click on one of the instances it only highlights that individual instance but if I try to move it the entire set of instances move.

Cheers :slight_smile:

If you end up moving all of them, you’re moving the HISM, you need to move the instance.

Don’t forget to check the Mark render state dirty.