I Want to make an animation that when the player clicks on the actor it raises in the air, but when i try to do it, if the player clicks on another actor before the animation has ended, the click
won’t count. Because the animation is not finished the bp for the other click is still running because the “Move component to” node blocks the blueprint until it has finished, is it possible to let the animation
perform without getting the blueprint blocked?
It is all into the level blueprint