I need to move a camera with AWSD and rotate with the mouse. I create a Pawn Blueprint and I put and scene and a camera. To move the camera I use the first image and to rotate I use the second.
The problem is that when I rotate the camera, if I use W, the character dont move in the direction of the camera, it move in the direction of the scene. The other problem is that when I move in diagonal, it moves all the world and I can turn 180 the camera and the floor is above.
Anyone knows how can I do correctly the camera? I reed about the spring arm, but I dont know how to use it and if I need to use it.
Pawn are not like characters. You will need to rotate the Camera’s controller in order to achieve that, and use that controller forward axis. To move a pawn, you should use the DefaultPawn - inherit a new class form it. It comes with Basic Input and movement, yet you can define your own.