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Move an actor by physics

Hi all folks i’m currently trying to recreate arkanoid, and i can’t make the ball to move. At the game start it should move upward towards the bricks but idk how to make it to move, because ad add force won’t move the entire actor but just a primitive (the sprite in my case) and other ways (addactorlocaloffset, setlocation) are just instant movement, i want to move that ball with a force in input then it will goes by bounce between the paddle and the bricks. Thanks for the help

You need to add an impulse to the physics actor. I do something like this in my latest tutorial: https://www.youtube.com/watch?v=KRB7ycH7qXo
If you skip to the portion where I setup the blueprint, that should be what you are after.

Hey dude your way worked for me thank u