# Move actor to player

**URL:** <https://forums.unrealengine.com/t/move-actor-to-player/283522>\
**Category:** Character & Animation\
**Tags:** moving, event-tick, unreal-engine, question\
**Created:** [May 16, 2014, 10:29pm UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522 "2014-05-16T22:29:35Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [May 16, 2014, 10:29pm UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/1 "2014-05-16T22:29:35Z")

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How could I take a simple actor like a sphere or a box and have it move towards the player at all times??? I figured its a tick event but…I dont see a way to to “get controller” anything…im guessing because it doesnt have any animations??

Anyways…if anyone has an idea. Thank you.

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**Author:** ![Lex\_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lex\_5](https://forums.unrealengine.com/u/Lex_5)\
**Post date:** [May 17, 2014, 12:59am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/2 "2014-05-17T00:59:39Z")

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Hi,  
Check the image below. This is the BP of the moving actor that will follow your character.  
You might want to add some steering behaviour (acceleration), and probably adjust the orientation of your actor accordingly. Let me now if you’re in trouble !

Cheers,

 ![6413-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/2/102083082f6bb66a39de6a4af1cf8e1707e780c1.png)

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [May 17, 2014, 1:28am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/3 "2014-05-17T01:28:37Z")

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This looks like it may work my friend! Ill try it tonight! Thank you!!

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [May 17, 2014, 1:31am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/4 "2014-05-17T01:31:23Z")

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Question tho. Was thia done in a class BP or a level BP…and where exactly is the reference to the actor or component? ?? If I need this actor to be s class BP how do I get it to work off the level BP??

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**Author:** ![Lex\_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lex\_5](https://forums.unrealengine.com/u/Lex_5)\
**Post date:** [May 17, 2014, 2:03am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/5 "2014-05-17T02:03:29Z")

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This is a class BP, which is the moving actor that follows your character. If you want to do that in a level BP all you have to do is to reference your moving actor (drag & drop in your level BP) and link it to the two empty Target slot of get and set active location.

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [May 17, 2014, 3:12am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/6 "2014-05-17T03:12:30Z")

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Ah! Perfect! !

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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [November 12, 2021, 1:58am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522/7 "2021-11-12T01:58:39Z")

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Here Is A Simpler One And Works Well:

 ![352054-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/0/5b0c69de634f8596d75c5a736d83c8ab6dcd799f.jpeg)
