I have tried everything to get just one single movable light to cast a shadow in my VR scene but it doesn’t work.
It works fine in VR preview under Vulkan android preview mode. It doesn’t work whatsoever in the packaged version of the game.
I have been troubleshooting now for over 5 hours. I have no idea what’s going on. I can bake shadows. I have been using both methods including GPULightmass basking with raytracing/ virtual textures/ virtual lightmap enabled and the bake looks fine but there are ZERO shadows.
Somehow in these bakes I get lights. So instead the whole scene is covered in shadow, but then the baked lights offset this so I can see where the light is hitting objects. However there’s absolutely no dynamic/ movable shadow being cast.
I can’t find the option to enable movable light support anymore, except for the spotlight one in project settings.
Where did it go?
any help would be greatly appreciated, thank you