envenger
(envenger)
September 15, 2014, 5:51pm
1
I have a movable actor in game and point lights don’t affect the actor at all.
If i used a similar stationary actor, it works but the movable actor appears in the editor but in invisible in game.
Here I use 2 objects 1 static another movable. Both appear in editor but only one of them appears in game.
Jacky
(Jacky)
September 15, 2014, 6:37pm
2
Have you changed any of the settings for the movable mesh?
Piroman
(Piroman)
September 15, 2014, 6:56pm
3
Thats weird, lighting workflow is much more streamlined in ue4, things like this tended to happen often in 3.x due to messed up light channels. Why not try to switch point light to dynamic and turn off shadowcasting
Piroman
(Piroman)
September 15, 2014, 6:57pm
4
Yeah might be set to invisible in game
envenger
(envenger)
September 15, 2014, 10:49pm
5
Nope didn’t change any settings. The movable mesh is just a copy of the static mesh. So all properties should be same.
Just to confirm something the balls are not present in game wired i guess but they show up in the scene outliner