movable actor not getting rendered by point(stationary and movable)

I have a movable actor in game and point lights don’t affect the actor at all.

If i used a similar stationary actor, it works but the movable actor appears in the editor but in invisible in game.

Here I use 2 objects 1 static another movable. Both appear in editor but only one of them appears in game.

1e0ab8962179c9ab8129735e598ca79ff05fd65f.jpeg

Have you changed any of the settings for the movable mesh?

Thats weird, lighting workflow is much more streamlined in ue4, things like this tended to happen often in 3.x due to messed up light channels. Why not try to switch point light to dynamic and turn off shadowcasting

Yeah might be set to invisible in game

Nope didn’t change any settings. The movable mesh is just a copy of the static mesh. So all properties should be same.

Just to confirm something the balls are not present in game wired i guess but they show up in the scene outliner

Capture2.JPG