The movable object’s shadow is offset from the corner. I see it in the original screenshots now too. I’ve encountered the same problem in two of the templates (FPS and TPS), and also deleted the reflection captures in those levels and still have seen the problem. I’ll check my projects for those levels and see if it’s still there at any of the objects’ shadows. I also was not using point or spot lights at all, so I think it may be a different light, the dynamic/static setting, and/or the other lighting settings. I wouldn’t think it’s a mesh issue, yet it could be guessing at how odd of an issue it is.