Movable Actor Casts Shadows Very Differently when lit by Movable/Stationary Light

Hi, thanks for the reply.

I understand, and have no issue with the back wall appearing lighter - if you refer to the opening post the issue is with the shadow being cast - not the brightness of the indirect lighting.

The problem is with the position of the shadow.

It may be difficult to tell from the screenshots - if you open both of them in your browser and compare you will notice that the position of the dynamic shadow changes based on whether the PointLight is set to Movable or Stationary - when it should be the same.

I’ve tried to illustrate the problem more clearly below:
I have overlaid two screenshots of the level - you’ll see that the shadow is different based on the light being set to stationary/movable.

To Summarise/Reiterate:

When a Movable Static Mesh Actor casts Dynamic shadows from a Movable Light, the shadows are correct.

However, when a Movable Static Mesh Actor casts Dynamic shadows from a Stationary Light, the shadows are wrong