# Mouseinteraction with physical bodies like in Phat

**URL:** <https://forums.unrealengine.com/t/mouseinteraction-with-physical-bodies-like-in-phat/409309>\
**Category:** World Creation\
**Tags:** Physics-Bodies, unreal-engine, Physics, question\
**Created:** [November 11, 2017, 2:19am UTC](https://forums.unrealengine.com/t/mouseinteraction-with-physical-bodies-like-in-phat/409309 "2017-11-11T02:19:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Konigsdrache](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Konigsdrache](https://forums.unrealengine.com/u/Konigsdrache)\
**Post date:** [November 11, 2017, 2:19am UTC](https://forums.unrealengine.com/t/mouseinteraction-with-physical-bodies-like-in-phat/409309/1 "2017-11-11T02:19:28Z")

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In Phat you can use control and the right mouse button to interact with physical bodies. I would like to do something similar ingame. But so far I used only first or third person templates and I dont even know how to start with mouse inputs in blueprints. Some good tutorials would help to get started. The ones I found so far are all about drag and drop staff and dont really interact with physics.

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**Author:** ![OptimisticMonkey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/optimisticmonkey/32/906571_2.png) [@OptimisticMonkey](https://forums.unrealengine.com/u/OptimisticMonkey)\
**Post date:** [November 11, 2017, 3:14am UTC](https://forums.unrealengine.com/t/mouseinteraction-with-physical-bodies-like-in-phat/409309/2 "2017-11-11T03:14:29Z")

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