# Mouse movement!

**URL:** <https://forums.unrealengine.com/t/mouse-movement/642012>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, UE4-27, question\
**Created:** [September 5, 2022, 3:53pm UTC](https://forums.unrealengine.com/t/mouse-movement/642012 "2022-09-05T15:53:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ZenLeviathan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zenleviathan/32/551307_2.png) [@ZenLeviathan](https://forums.unrealengine.com/u/ZenLeviathan)\
**Post date:** [September 5, 2022, 4:01pm UTC](https://forums.unrealengine.com/t/mouse-movement/642012/2 "2022-09-05T16:01:32Z")

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Hey @Inequalis  
I think there is a way to completely disable mouse movement, and I think I’ve found an old forum post that might solve your problem. [Disable mouse input when over widget - #2 by Everynone](https://forums.unrealengine.com/t/disable-mouse-input-when-over-widget/490719/2)  
It seems like you just need to override your mouse input and pass Handled, so the input isn’t detected.  
I hope this can help you!  
-Zen

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