# Mouse Movement And Sword Direction Combat

**URL:** <https://forums.unrealengine.com/t/mouse-movement-and-sword-direction-combat/32567>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [June 14, 2015, 7:46pm UTC](https://forums.unrealengine.com/t/mouse-movement-and-sword-direction-combat/32567 "2015-06-14T19:46:38Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 16, 2015, 3:08pm UTC](https://forums.unrealengine.com/t/mouse-movement-and-sword-direction-combat/32567/5 "2015-06-16T15:08:08Z")

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Hi usfshihy,

Please do not bump threads that have not gone unanswered for 4 or more days from the last post. This clutters the forums and makes it exceedingly difficult to help anyone. To answer your question, check out this tutorial I made last year, it should help get you started on the blueprint side:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

After getting this set up, the actual swings will have to be animated and you will want to normalize your mouse movement to a 0-1 scale to determine how far the player swings in each direction, etc. I hope this helps get you going!

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