I built a drag and drop inventory system based on the inventory training. The HUD contains the inventory panel however I’m not sure how to start with the inventory being hidden.
If the HUD has the inventory panel set to visible one can drag it (although it leaves a strange first child upon dragging). If panel is set to hidden either in the HUD or programmatically on beginPlay, the panel can be seen with the corresponding inventory button (I) but no longer triggers mouse down on the widget.
What is the proper way to handle hiding and showing inventory so it can start as hidden?