MotoSynth and Audio Motor Sim plugins

A bit late to the party but hopefully this would be of help to some. Recently, a colleague of mine and I came across this issue and I believe we may have found a solution. It seems that the problem comes from the Submix not detecting the Motosynth as active and playing. To fix this, make sure that the Auto Disable option in the respective submix you are using is unticked and this should sort it out: