Hi! I have been attempting to rig a motorcycle for UE4 for the past week and for the life of me can’t do it successfully. When I bring the skeletal mesh into UE4 and take it into the physics asset, when I simulate with the re-generated bodies, the body falls off and is not attached to the wheels. I have tried kinematics on the wheels but that then just ignores the wheel collisions and I cannot drive. Please help!
So here is my rig in C4D. Everything is to one polygon with the correct binding. When I select the different bones they rotate how they should rotate and are set in the correct rotation position.
Here is me simulating the physics in the editor, the body acts as if it is not attached. I must have rigged it wrong somewhere but I can’t find any examples on the internet!