To whomever it may concern:
Add a UMotionWarpingComponent
to your class. Add "MotionWarping"
module to your public dependency module config file
Call static class URootMotionModifier_SkewWarp::AddRootMotionModifierSkewWarp
to add a skew motion warp to your motion warp component + animation.
Call to UMotionWarpingComponent::AddOrUpdateWarpTargetFromLocation
to update the motion warp once the animation plays
Adding motion warp notifies via the unreal editor does NOT work - atleast not for me, to much frustration.