# Motion Design

**URL:** <https://forums.unrealengine.com/t/motion-design/2407740>\
**Category:** Feedback & Requests\
**Tags:** motion, design, unreal-engine\
**Created:** [March 22, 2025, 11:40am UTC](https://forums.unrealengine.com/t/motion-design/2407740 "2025-03-22T11:40:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JDARRAS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jdarras/32/619913_2.png) [@JDARRAS](https://forums.unrealengine.com/u/JDARRAS)\
**Post date:** [March 22, 2025, 11:40am UTC](https://forums.unrealengine.com/t/motion-design/2407740/1 "2025-03-22T11:40:09Z")

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Hello,

I was looking to use Motion Design for lower thirds and encountered a few issues with logic transitions and animations.

For animations, my problem is that it’s impossible to keyframe visibility without using the material editor. It’s a pity, but it’s good to know that there is a solution. I was looking for visibility or opacity modifiers but couldn’t find how to use them. Maybe you can help me with this ?

Regarding logic transitions, if I want to move the rectangle background of my lower third horizontally when changing the text, I noticed that from the beginning of the animation, a clone of the lower third appears. I managed to fix this by hiding all the elements in the view at the first frame of the animation change. Do you have a solution for this as well ?

I’m looking for help or documentation about this feature in Unreal. So, please don’t hesitate to respond to this message.

Thanks a lot,  
JD
