Motion Controllers in the wrong place

Tim_Flinn thanks for posting - Interesting - when my pawn is first appeared its about 150 units above where it should be , using reset origin moves you to 0 but puts the hands in the old place and is useless. When I manually offset the pawn down using a set relative position both do move , but because its offset things like widgets are all incorrect and if your pawn is then moved onto another object - in my case a flying animal the position gets skewed because of the offset. Its the SteamVR plugin doing this - the oculus is perfect like before. looks like months before epic can fix it and we have a live game so need to figure out a workaround… if your pawn is not flying around my fix may work for you…

I’m going to try to play with spring arms and see if that helps.