Motion Controllers in the wrong place

Getting the same issue.

I have a setup similar to this: Super-easy VR body with Arm IK and thumbstick locomotion - Unreal Engine 4 Tutorial - YouTube which works in 4.22, in 4.24 the position of the hands is behind and above the HMD.

Currently trying different methods of calculating any possible offsets in regards to the HMD/ VR origin that may be causing the issue, but haven’t had tremendous results yet getting the controller’s world position to correctly correlate with the HMD world position. Help/ insights would be appreciated.