Motion controller tracking seems to be lost the moment I add a static mesh to them?

Major bug in the tutorial!!

What is the best way to work around this? Is it correct to disable collisions for the controller meshes? Won’t this affect overlaps and collisions with moveable objects later on? (I haven’t gotten that far yet :stuck_out_tongue:

Just noticed something else. The only change I made was to turn the controller static mesh collisions to No Collision. When I restarted, the camera spawned about 1m lower (through the floor). The controllers spawned ok. So I turned the colliisions back to BlockAllDynamic, and now the controllers spawn just fine. But the camera is still at the wrong height.

WHYYYYYYYYY