First post here, longtime lurker!
So I’m building a 3D widget menu which is working fine. It uses the static mesh of the motion controller component for collisions which trigger button presses, etc. Happy with the results so far. My one question is that it only works with the right controller, I’m guessing this is because that’s the only one that is present in the motion controller blueprint?
How does the VR template mirror the right hand static mesh to become the left hand? I’m trying to figure out where to add a widget interaction component so that collisions on both hands will trigger the menu.
I’m running UE 4.13.2, with Oculus Rift and motion controllers.