Motion Blur

Hey everyone,

I’m trying to give players the option to enable or disable motion blur from the in-game settings menu (using Blueprints).
I know how to disable it through Project Settings > Rendering > Motion Blur, or by adjusting a Post Process Volume in the level, but I can’t figure out how to control it dynamically at runtime through the menu.

Has anyone managed to make this work in Blueprints? I’d really appreciate any pointers or examples.

Thanks in advance!

Hello @Skanwalker1

Perhaps something like this would work for you? Execute console command. You could have this structure with two values and use the commands to push it. You would need to save/load them as I believe it’s not natively under game settings.

Alternative would be creating your own custom game settings class in C++?

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Hi, thank you so much, this was actually what i was looking for !!!

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Fantastic! Happy I was able to help you out. :slight_smile: