Motion blur is affected by time dilation in UE 4.25

I got an email from Epic saying that the bug is now marked as Unresolved again: Unreal Engine Issues and Bug Tracker (UE-46172) I gave them a link to this thread so they can see all of the workarounds and that I’m not the only one affected by it.
The issue page says that the target fix is 4.27, though. =\ Hopefully there’s a chance it’ll be fixed in 4.26 still.

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