Hi
Is it even possible to have stereo view with 2 motion blurs? No matter what technique, I dont care about optimization because it will be just rendered out. I tried multiplayer splitscreen but there is no motion blur (I found that this is turned off in the engine somewhere), SceneCapture2D cameras don
t receive motion blur (the only thing that is not working with postprocess), but event with it, when I put two textures from two cameras on one Main camera I have motion blur only from the main so I have in the middle a blur but the worse thing is that when I move my player the blur from objects is in the middle of the screen (I need to have 2 blurs for two eyes). I tried everything but without luck.
Is this effect even possible or this is something required black magic to work?
Cheers,
Lucas