# Motion blur bug with skeletal meshes when using planar reflections

**URL:** <https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535>\
**Category:** Rendering\
**Tags:** Planar-Reflections, unreal-engine, Motion-Blur, question\
**Created:** [June 3, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535 "2016-06-03T17:09:34Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![anonymous\_user\_fbe2d247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe2d247](https://forums.unrealengine.com/u/anonymous_user_fbe2d247)\
**Post date:** [June 3, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/1 "2016-06-03T17:09:34Z")

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Topic says it all. Character motion blur is out of control if planar reflection is used. We have Use accurate motion vectors on.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 3, 2016, 6:57pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/2 "2016-06-03T18:57:11Z")

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Hey Kalle\_H,

Can you provide me the steps you are taking for this to occur in a blank template project?

Are you using the default values for Motion Blur in your post process settings?

> We have Use accurate motion vectors on.

Are you referring to the Use Accurate Velocities for Vertex Deformation?

Thank you,

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**Author:** ![anonymous\_user\_fbe2d247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe2d247](https://forums.unrealengine.com/u/anonymous_user_fbe2d247)\
**Post date:** [June 3, 2016, 8:01pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/3 "2016-06-03T20:01:27Z")

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![93243-motionblurbug.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/c/0dc409110f48207f43633675fa74339022a2ee47.jpeg)

This is how bug looks. I managed to make simple test case using 3rd person template project. I added single planar reflection capture. Then I changed two project settings. “Use Accurate Velocities for Vertex Deformation” and I enabled Clip plane usage.  
Link for test project. [http://s000.tinyupload.com/?file\_id=00165948269558538051](http://s000.tinyupload.com/?file_id=00165948269558538051)

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 3, 2016, 8:40pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/4 "2016-06-03T20:40:45Z")

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I just tested this in your project and was able to see the issue. With that said, I tested in a new blank Third Person Template project and the issue doe not appear at all. Please test this once more creating a new blank project from scratch, and without changing any other settings aside from the two you mentioned. It looks like you might have modified the material on the ground within the test project you provided.

Thank you,

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**Author:** ![anonymous\_user\_fbe2d247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe2d247](https://forums.unrealengine.com/u/anonymous_user_fbe2d247)\
**Post date:** [June 3, 2016, 9:20pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/5 "2016-06-03T21:20:46Z")

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I downloaded template samples just for that test case. I didn’t even open the material editor. Did you remember to add planar reflection actor? Bug does not happen without planar reflections being active.

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**Author:** ![anonymous\_user\_fbe2d247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe2d247](https://forums.unrealengine.com/u/anonymous_user_fbe2d247)\
**Post date:** [June 6, 2016, 6:07pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/6 "2016-06-06T18:07:48Z")

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Any updates? Do you need more info?

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 7, 2016, 7:11pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/7 "2016-06-07T19:11:12Z")

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I am still not seeing the extreme blur when I recreate this from scratch in the Third Person Template Project. Below are the steps I followed in order to set up the test.

1. Create new Third Person BP project.
2. Add Planar Reflection actor to scene. (use image as reference for how to place)
3. Enabled the ‘Support global Clip plane for Planar Reflections’
4. Restarted project.
5. Press PIE.

**Planar Reflections Actor Placement**

 ![93763-planarreflectionactor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/d/d2dd164c607d7c0c7d96334957026feeea500943.jpeg)

Let me know if you have further questions or need additional assistance.

Cheers,

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<div class="post-metadata">

**Author:** ![anonymous\_user\_fbe2d247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe2d247](https://forums.unrealengine.com/u/anonymous_user_fbe2d247)\
**Post date:** [June 7, 2016, 8:40pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/8 "2016-06-07T20:40:53Z")

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“Use Accurate Velocities for Vertex Deformation” is also needed for bug to appear.

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**Author:** ![3DMoss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3DMoss](https://forums.unrealengine.com/u/3DMoss)\
**Post date:** [June 7, 2016, 10:06pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/9 "2016-06-07T22:06:08Z")

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I’m experiencing this bug in my project as well.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 8, 2016, 2:14pm UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/10 "2016-06-08T14:14:35Z")

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Hey Kalle\_H,

Thanks for the clarification in my steps, as I was able to reproduce the issue on my end. I appreciate your patience while I got this tested and confirmed. Below is a link to the report on our public tracker.

**[UE-31768](https://issues.unrealengine.com/issue/UE-31768)**

Once the issue has been addressed by our developers and a fix has been made, it will be added to the list of fixed issues for an upcoming major engine release or hotfix. If you have further questions or comments please let me know.

Thank you,

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<div class="post-metadata">

**Author:** ![3DMoss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3DMoss](https://forums.unrealengine.com/u/3DMoss)\
**Post date:** [March 8, 2017, 7:24am UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/11 "2017-03-08T07:24:55Z")

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This is still an issue in 4.15. How are people working around this? It seems important enough to have been addressed by now. I guess not many are using planar reflections?

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**Author:** ![anonymous\_user\_c94f194d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c94f194d](https://forums.unrealengine.com/u/anonymous_user_c94f194d)\
**Post date:** [March 8, 2017, 10:50am UTC](https://forums.unrealengine.com/t/motion-blur-bug-with-skeletal-meshes-when-using-planar-reflections/359535/12 "2017-03-08T10:50:56Z")

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We just disabled “Use accurate Velocities for Vertex Deformation” and temporalAA. It’s not shippable quality but we can work with it now.
