# Motion Blur and Smearing on Assets In Motion

**URL:** <https://forums.unrealengine.com/t/motion-blur-and-smearing-on-assets-in-motion/2832794>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Motion-Blur, lighting-problem, Lighting, question\
**Created:** [September 20, 2026, 8:27pm UTC](https://forums.unrealengine.com/t/motion-blur-and-smearing-on-assets-in-motion/2832794 "2026-09-20T20:27:25Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Shunitzo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shunitzo/32/1194547_2.png) [@Shunitzo](https://forums.unrealengine.com/u/Shunitzo)\
**Post date:** [September 21, 2026, 2:32pm UTC](https://forums.unrealengine.com/t/motion-blur-and-smearing-on-assets-in-motion/2832794/4 "2026-09-21T14:32:40Z")

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Try this:

> [@UE 5.5 - Heavy ghosting offset of my moving object](https://forums.unrealengine.com/t/ue-5-5-heavy-ghosting-offset-of-my-moving-object/2445296/4):
>
> I ran into similar ghosting issues before here’s a quick checklist that helped me fix it: Motion Blur: Try turning it off in your Post Process Volume or Project Settings (Rendering → Motion Blur = 0). TSR / Temporal AA: Switch to FXAA or MSAA, TSR can cause heavy ghost trails on moving objects. Nanite: If your mesh uses Nanite, try disabling it temporarily this can also cause ghosting with fast-moving Nanite meshes. Camera Lag: If you’re using a Spring Arm, disable Camera Lag and…

But my recommendation is to switch to FXAA/MSAA. (If you are not using Lumen)

If you are using Lumen, it also gives ghosting.

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