Yes, im creating a big map, and instead making a lod system or PCG, I thought I could make a plane mesh that has high resolution close to the center, and less when you move away. If you then move the plane with the player and keep the same material (which is world aligned) it will give the impression that there is always a high resolution on the ocean close to the player. It actually works quit well in blueprint, but maybe thought it could be an optimization to do it on the GPU through niagara.