# Most critical issues in UEFN

**URL:** <https://forums.unrealengine.com/t/most-critical-issues-in-uefn/1943009>\
**Category:** Feedback & Requests\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 19, 2024, 12:54pm UTC](https://forums.unrealengine.com/t/most-critical-issues-in-uefn/1943009 "2024-07-19T12:54:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![RickisThirsty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rickisthirsty/32/900627_2.png) [@RickisThirsty](https://forums.unrealengine.com/u/RickisThirsty)\
**Post date:** [July 19, 2024, 1:03pm UTC](https://forums.unrealengine.com/t/most-critical-issues-in-uefn/1943009/2 "2024-07-19T13:03:37Z")

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#4-Ping

- Should allow us to run off our own Computer instead?
- For zero ping
- Besides necessary download?

> [@Creative Servers: Allow for 'end-users' to 'host' Creative games/islands](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272):
>
> If Fortnite sets up something similar to ‘Xlink Kai’ where ‘Servers’ are on ‘End-User Devices’ for Creative Islands/Maps this would be pretty cool. This will free up server space on AWS and allow for lower ping for people in places that are far away from the AWS servers. \*At least for creative with a max of (16) players? \*Would have to test for the maximum amount of players allowed, I know (100) would be a lot for an end-user device winkWould definitely save Fortnite a lot of money $$$ by …

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