Morph target with animation?

I’m using blender to animate my character… The problem is my animation has a shape key(morph target) movement with it…

When I export my animation to unreal the animation works without the morph target movement … So…isn’t there a way to make them work with each other?

If it is a morph target then make sure that the option Import Morph Target is checked.
If yes then the morph should be visible in right side when open imported model.