# Morph flickering

**URL:** <https://forums.unrealengine.com/t/morph-flickering/333416>\
**Category:** Character & Animation\
**Tags:** unreal-engine, bug-report, Blueprint, question\
**Created:** [September 25, 2015, 9:30pm UTC](https://forums.unrealengine.com/t/morph-flickering/333416 "2015-09-25T21:30:32Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_a2779061](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a2779061](https://forums.unrealengine.com/u/anonymous_user_a2779061)\
**Post date:** [September 25, 2015, 9:30pm UTC](https://forums.unrealengine.com/t/morph-flickering/333416/1 "2015-09-25T21:30:32Z")

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Hey I can’t figure this out. I am using 4.9.1 at the moment. I made dynamic materials for my mesh but the morphs flicker no matter what I do. I even replaced the mesh itself with dynamic textures.

Is this broken?

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**Author:** ![anonymous\_user\_a2779061](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a2779061](https://forums.unrealengine.com/u/anonymous_user_a2779061)\
**Post date:** [September 25, 2015, 10:02pm UTC](https://forums.unrealengine.com/t/morph-flickering/333416/2 "2015-09-25T22:02:39Z")

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It is totally random by the way. Not even consistent. May go 200 to 300 frames then flickers a couple frames. I thought I had it fixed because it ran without any issues for 10 minutes.

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [October 8, 2015, 6:26pm UTC](https://forums.unrealengine.com/t/morph-flickering/333416/3 "2015-10-08T18:26:34Z")

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Hello Dmacka,

Thank you very much for reporting this. This is a known issue and is currently being looked into by our development team.

The ticket for this bug is UE-21684.

I will add this thread to the list of users experiencing this issue. This does not appear to happen in 4.8.

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**Author:** ![lobachevscki](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lobachevscki](https://forums.unrealengine.com/u/lobachevscki)\
**Post date:** [August 21, 2016, 2:25am UTC](https://forums.unrealengine.com/t/morph-flickering/333416/4 "2016-08-21T02:25:26Z")

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My morph target Mesh is flickering in UE 4.12 and I have no idea what’s happening because the report ticket says the problem is fixed.

The setup is described in this post [Morph target update rate when keep on a fixed position - Character & Animation - Unreal Engine Forums](https://answers.unrealengine.com/questions/473309/morph-target-update-rate-when-keep-on-a-fixed-posi.html)

Another post without answers reports the same problem in 4.10 [Setting morph target makes mesh flicker madly - Character & Animation - Unreal Engine Forums](https://answers.unrealengine.com/questions/359761/setting-morph-target-makes-mesh-flicker-madly.html)

Any help will be appreciatted.
