hi all
i have a question about to create a material,
in this material 2 different textures (incluse AO, roughness, diffuse and normalmap) must be set at different heights(example rock between 0 and 200 and grass from 201 to 1000)
how can i do this?
thanks
Neva
https://forums.unrealengine.com/core/image/gif;base64