this might not be the best solution but it is what i’ve done to get around this issue:
i have made idle a state in the state machine and then can the idle pose switch on a bool. Then the blendspace can just have locomotion poses only and you can have it in a separate state to go to from the idle state.
you could also duplicate the blendspace and have an alternate version with different idle, and switch the blendspaces on a bool. this seems inefficient to me but maybe it doesn’t cost anything significant.